By design? Why are there so many Groups generated? To cut down generation time? It does not create the grass in the active context. Just find it a bit odd that a patch will have grass in multiple locations:. Re: [Plugin] Make Fur by thomthom » Wed May 05, am Yea - creating geometry slows down as more entities are in the context you add to - I've noticed that myself.
But would it be faster to make each grass strand to be a ComponentInstance of a single ComponentDefinition? That way one can easily edit the grass afterwards as well.
I will examine it. I think that time hangs for a moment to change this plugin. Autograss for sketchup! Thomthom, is there is a simple code fix that we could implement to have the blades made as component instances, or does that involve some rewriting? Those who see when they are shown. Those who do not see. I guess one could also just use the plugin to create a small patch of grass, convert it to a component and then spray it into the areas needed.
I like that it inherits the colour of the face it sits on. An nice option would be if it could generate a given set of material variants 0 to n and use that. PA Name: Rick Graham.
Thanks mate. By joining Download. Free YouTube Downloader. IObit Uninstaller. Internet Download Manager. WinRAR bit. VLC Media Player. MacX YouTube Downloader. Component Array : This plugin though named like the collection in AutoCAD should not be flawed as such because component array is still limited in comparison to that.
However, scripts are rewritten often that the opportunity of being like the other or exceeding its ability is not possible. This plugin generates array on a chosen face and the output is controlled through user input on grid spacing, angle, type and orientation. This is good to use for rectangular array just like in AutoCAD. Curviloft : Curviloft included 3 tools, which are loft by spine, loft along path, and skinning. The first tool, which is loft by spline, makes contours between surfaces based on spline curves.
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