Nov 1, Build TM Start. Dec 4, Initial Upload of Files. Oct 16, Jan 8, Feb 7, Feb 16, Feb 14, View code. Things you'll need 1. Install brew 2. Download a copy of GCRebuilder 4. Building 1. Example output: Writing to.. Tells you which frame you fastfell on.
This will show you which frame you acted out of throws, L-Cancels, techs, grounded attacks, etc. It also tells you how many frames your opponent was able to move after you landed an attack. The combo will continue so long as the opponent isn't in an actionable state grabs, tech animations, jab resets, etc all continue the combo. Multi-hit moves count as one entry in the combo. Hold X on any controller during bootup to boot to the character select screen.
Ledgedash Event - Added a Ledgestall OSD to indicate perfect ledgestalls and to display how many frames late you were. You can also hold the X button while selecting name entry to skip right to the Character Select Screen as soon as the exploit finishes. Memcard Exploit - Adjusted memcard so it doesn't crash 1.
Ledgedash event tracks consecutive ledgedashes, highest string in the session is saved as the new high score assuming its higher than the saved high score. The highest score in each session will be saved to the memory card upon exiting the event. This event now has the Frame Advantage OSD enabled by default and is useful for seeing how safe your moves are on shield. Can select any stage for Eggs-ercise. This code's logic has been entirely revamped.
It will now spawn an egg at any random "non-offscreen" position so long as there is ground directly below it. Ledgedash Event - Place player on ledge instead of above it. It will not show if the first action is a walk, shield, or crouch all of these are bufferable and would have shown frame 1 Act OoWait - performing moves OoCrouch after techs, getup, aerial attack landing, and throws will correctly display wasted frames.
This mostly affects shines and D-Tilts. Use this to practice frame perfect drill shines. DPad-down on their controller disables their invincibility.
Characters and stages are now loaded in the background, as they are in VS Mode. You can expect similar load times. Last edited: Dec 3, Teatra Smash Rookie. Joined Jan 9, Messages Everyone, get hype. I'm just not sure how quick I'll get to it. Last edited: Jul 11, Happens2u Moderator Moderator. Writing Team. This is dank af. NEXmaniosis Smash Rookie. Joined Sep 25, Messages Downloading it :D There is the possibility to make it work in 20XX 4.
So we can use 20xx with this events. Maybe with the memcard save? Last edited: Jul 10, NEXmaniosis said:. Good stuff man! It could be possible to include a FrameData display of Wait frames? For example for the techchase I feel like would be so useful to see how many frames are you late after the grab for example. I understand about the 20XX question. Some events have included video tutorials playable in-game ISO version only to teach the player about the tech and how to perform it.
In addition to these events, Training Mode also includes onscreen text displays which provide you with information otherwise unavailable to you mid-game. Training Mode is available in both ISO and memory card save file form.
Become a patron to Recent posts by UnclePunch. How it works. The CPU will leave a one frame window for you to hit them. Alternatively, miss the tech and practice SDI'ing Shiek's jab reset. Added "Side B Sweetspot" event - use spacies' side b to sweetspot the ledge against Marth's down tilt.
Try using a well spaced full length side b or a shorten to grab the ledge. Added "Grab Mash" event - react to the grab by mashing buttons in order to escape as quickly as possible. The text is colored based on how quickly you escaped.
Added "Under Fire" minigame - see how long you can last under the slowly rising brinstar lava by doing fully invincible ledgestalls. Added a new menu to the Event Selection Screen.
Pressing Z will display the menu. Current available options are: "Create Save" - will create the memory card save exploit version of Training Mode to the desired memory card slot. This option is available on the ISO and memory card version of the mod. The memory card version can create the save file without the original memory card inserted, as all of the mod's data is loaded into memory at all times "Show Credits" - will display the credits of Training Mode, showing the initial patrons of the mod, as well those who assisted in the creation of the mod.
A port of Achilles's game mode where positions and percents reset when a player loses a stock Rotation Melee - Replaces Giant Melee. When one player dies, the next is spawned in their place and fights the player they lost to. Percents carry over between stocks. Tag Melee - Replaces Tiny Melee. A hidden timer counts down random between 30 seconds.
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