As you wander around, you'll come across dozens of randomly generated quests. Most are small and within a short distance from the quest giver. The quests vary and include delivery scenarios, rescuing a person or group of people and eliminating an enemy or group of enemies. Some of the quests have time limits, usually of a day.
Bugs can make it impossible to finish certain quests, even after you've completed the actual goal. Fortunately, these bugs seem to only come about in the randomly generated quests, not the main goals, so you shouldn't come across any game-stopping bugs this way.
Most of the game-world takes place above ground, so if you were hoping for huge, complex, multi-level dungeons, you're going to be in for a real disappointment. The monsters also regenerate constantly, which can be a huge issue when you can't stock up on enough potions to reach an area far away. You'll go a little ways, find you're running out of healing potions before you ever reach the goal, return to the town to grab the small available stock of those potions, and then try yet again to reach your goal, only to find almost as many monsters in your way as before.
It would have been nice if the merchants had infinite potions or eased off of the regenerating monsters. By doing neither, Sacred just becomes unnecessarily difficult, and not in a fun way. You'll probably find yourself running or riding past hordes of monsters in the hopes of saving your potions for the later, quest-related battles. It's just a shame that these little details are somewhat lost, when you and 20 foes are crammed into an area in the centre of the screen not much bigger than your mouse cursor.
Although Sacred confines your viewpoint to an old-skool isometric perspective with no flexibility in angle or rotation, it manages to summon up a set of visuals that are particularly easy on the eye. The environments are insanely detailed, each with its own distinctive feel, whether it be the footprints you leave behind in the sands of the deserts, the rain that lashes down in the forests or the bats that flap about in the catacombs.
And if your graphics card permits, the resolution reaches spectacular levels, meaning that even when zoomed in on the closest level, the minutiae in the scenery remains clear. Despite these intricate visuals and environments however, Sacred doesn't convince that the world you're in is in any sense alive.
For 24 hours a day, the traders and blacksmiths are still standing out front, ready for business. Some of them even allow their children to play outside through the night, which we find particularly irresponsible.
Enter any house, shop or even a Lord's chambers and you can rifle through any chests or boxes, nicking whatever you find and no-one will blink an eyelid. Out in the wilds, the beasts and monsters hang around in groups, like gangs of odd-looking estate kids, loitering on street corners with nothing better to do.
In their desire to pack everything with detail, the designers have also included a dazzling array of statistics; both for you, your opponents and even the items you find lying around.
This may appeal to the serious number-crunchers, but when a sword has 16 or even 20 different numeric parameters, deciding what the hell it's good for can be a tad difficult. We've all seen what Sacred has to offer in the many similar games that have gone before, not least the Diablo titles. But that doesn't stop it from being an enjoyable, extensive fighting fantasy romp.
We'd like to say that it's something akin to a Diablo 3 , but the truth is it doesn't advance the genre anywhere near enough, rehashing it instead and serving up more of the same. But if you're hungry for a top-up of sword-swinging, this will be welcome news. The main letdown in Sacred is how flat and lifeless the world feels, despite the gorgeously detailed high-res visuals. The townsfolk and peasants all wander around but don't actually do anything.
The monsters hang out a lot, but don't seem to have homes to go to, or places to store their treasure. A little effort to make this place seem a little more lived-in would have worked wonders. Having farmers who tend their crops as well as wander about aimlessly wouldn't have gone amiss. Having guards to stop you pillaging anything you can get your hands on, and monsters who do something other than just wander round in circles waiting for you to kill them would have helped.
And having wolves and bears that don't drop the big bag of gold they've been carrying when they die wouldn't have harmed the believability cause, either.
Browse games Game Portals. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game.
View all 18 Sacred Screenshots. Back in March, it was the calming, everyday escapi. Entertaining online. Shockwave games range from car racing to fashion, jigsaw puzzles to sports. You can download a free player and then take the games for a test run. The player runs on both PCs and Macs. This is the world of Sacred. A time of legends. Sacred Gold offers a magical and mystical three-dimensional setting which players must interact with in order to eventually emerge victorious.
Type of game: Action. Sacred Games by Vikram Chandra Vikram Chandras novel draws the reader deep into the life of Inspector Sartaj Singh—and into the criminal underworld of Ganesh Gaitonde, the most wanted gangster in India. It is is a story of friendship and betrayal, of terrible violence, of an astonishing modern city and its dark side. Seven years in the making, Sacred Games is an epic of exceptional richness and power.
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